Augmented Reality Football Helmet
an exercise in rapid prototyping
Overview
For our Interaction Design Methods course we were challenged to design and prototype a system that would help Football coaches and their players. We had roughly four hours to ideate, design, prototype, and create an evaluation of the system. We were then given 30 minutes to run our user evaluation of the system in class.
Design Process
We started this quick challenge with discussion and ideation. We quickly chose an idea and began work on prototyping the idea, refining it as we went along. Since the challenge was so rapid, we pretty much had one chance to get things the way we wanted them. Our team used various materials to create our design and we constantly reflected as we created the design.
Final Concept
Our final concept was to have a augmented reality football helmet and a corresponding coaches clipboard system. The football helmet would show players a multitude of 'shadow players' chosen by the coach. The shadow players could be teaching the player a new route or play, showing the player were an opponent might be coming up, showing a player where they should be on the field, etc. The coaches clipboard controlled the shadow players for each player on the field. This system also allowed for the coach to see a live video feed of a selected players view on the field.
User Testing Video
We tested our design with some fellow classmates using a Wizard-of-Oz approach. This was pretty informal, but it provided some great insight into the design.
Methods
- Ideation
- Wizard-of-Oz Testing
Tools
- Foam Core
- Vellum
- Craft Supplies
Team
- Candace Buggs
- Anna Eaglin
- John Wayne Hill
- Sam Shahrani
Responsibilities
- Ideation
- Sketching
- Low-fidelity Prototyping
- High-fidelity Prototyping
- User Testing
